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NeronWhite
Nerdy dork with many interests!! :ь

Age 15, He/Him

Artist, coder

Ukraine

Joined on 3/18/21

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NeronWhite's News

Posted by NeronWhite - December 10th, 2021


Why "Yee"? Well, this post will cover a lot of stuff >:) and I couldn't come up with a nice name.

(tl;dr at the end)

  1. Christmas is in 2 weeks, and there's a lot of stuff for me to do. Manual, Puzzle 11, Christmas Packs, and Christmas decoration. And relatively not many changes were done these 2 weeks (e. g. I could work a lot but the progress would be low). The reason is mostly lack of time and carrying a lot about school (tests in Decembrer is not the gift I wanted). If you want to share any Christmas ideas, go on, and (Santa) I will probably add these. Any other ideas won't be in v3.2, but in fact, in next ones. This leads us to next question.
  2. Release dates. v3.2 would come out on December 24th but I realised I had plans for this area of time (a week before New Year). So now I think it will come out a bit earlier, now I'm aiming for December 21st. For the next updates I won't give a certain date, only after I'm sure most of update is done. Because now I feel be a bit stressed that v3.2 wouldn't be ready in 11 days. But, keep in mind, v3.0 was big comparing to v2.9, and most of work was done in the last two weeks before the release date. Don't bother me with messages like "3.2 when" xD.
  3. Also, here's a fun fact. When I worked on v3.1 I noticed my updates came out on some special days: v2.9 - Pico Day/Easter. v3.0 - My friend's birthday. v3.1 (now) - Halloween. v3.2 (future) - Christmas. v3.3 - ???
  4. Your requests. So, as you remember, @ReallyR4ndom (aka J-Eyring) responded with some requests for the game. In the close future, I will casually seat and record a video of the progress how all your requests will work. Will be on YouTube :)
  5. Stats info. As I also said, there won't be save/load system in v3.2. So you will have your achievements & stats erased :( But I thought of taking requests from users like posting their stats' screenshot and responding them in DMs with a "cheat-code" they'll enter in the secret menu. So, the data will restore (maybe)! These codes could help me create "quests" (like you enter a code, and do what the task says in some time), but restoring data using them isn't so good in my opinion. Like, creating a "load stats" function will lead to "save" one? So for now, you wait for the save/load system to come in v3.3
  6. v2.6 on NewGrounds... will be probably unpublished. It's just something I uploaded because I wanted to, not being aware it looked... um... undone. It will stay on Scratch tho. Click here for more info.
  7. Minor updates. Those surely will be for some versions of SafeCrack! After 3.2, earlier versions will get new Manuals, and v3.1 will get rid of cutscenes "It will work one day...". These minor updates will come out... idk how often.
  8. Remote control button. This button will be removed in v3.2, in v3.1 it would be bunch of buttons that restart the game, transwer to levels, etc. But those buttons already exist, and I wanted them to stay, instead of deleting them and adding new ones. So in v3.2, settings page will be visaully split: upper buttons are the new Remote control, lower are options. I also thought off adding "Keys button" that shows which keys to press. Maybe simply adding them to Manual and then placing "Info" buttons that will open the appropriate page of the Manual. Yeah... the second sounds better to me.
  9. Discord server. Please join :) More members = more cool things in server.
  10. Massive devlog on itch.io. Will do it after v3.2. It'll cover v3.1 and v3.2.
  11. tl;dr. I work on the update not often (reason: exams). Will release v3.1 probably on December 21st. No save/load in 3.2. No certain release date for v3.3. Will be minor updates for some versions. v2.6 will probably be unpublished. Will be videos on YouTube about your requests. Large devlog coming soon™. Join my Discord :)


OOF, that was probably my longest post about the game news. I am tired of typing, time to stare at the ceiling for hours xD


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Posted by NeronWhite - November 30th, 2021


Hello! Today I tried working on a save/load system in a new project, not SafeCrack! I didn't want to add this into the game this time, because this adds more stuff to my plans. I don't have really much time for gamedev this week, and the game releases on Christmas (yeah, it's official)!

But what new idea I REALLY want to add?

I thought about putting my puzzles into packs and making them more easy/difficult if you are completing a pack. They stay same in normal mode tho. And @J-Eyring gave me an idea of Christmas Pack! Bunch of puzzles (2 or 3) will be decorated for Christmas and made more difficult for the pack! Reward? 50 XP. Achievement? Yeah! Will call it "Cookies with milk". Other info about the pack is secret, and will be revealed in a YouTube video in a few weeks.

And, again, thanks J-Eyring for all the ideas!


Update: also I updated most of my games' descriptions (to add links to their tutorials), added tag "safecrack-tutorial", it's also here, click on it to see the tutorials :)


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2

Posted by NeronWhite - November 28th, 2021


*Ahem*


News: tried adding medals to my game on NG, guess it didn't work :/

Show-variable update:

NOPE I AM CHOOSING AN EASY PATH

So, instead of this code:

iu_482990_8810554.webp

I choose an easier one, which basically says your variable value when mouse pointer is touching to a certain displayer. Yay less objects, coding and headaches!


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Posted by NeronWhite - November 27th, 2021


Good to know I'm having fun making these!


Update: Yay, I PASSED IT! I ACTUALLY PASSED THE ANIMATION EXAM I AM SO HAPPY RIGHT NOW!

iu_482422_8810554.png

iu_482426_8810554.png

iu_482436_8810554.webp


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Posted by NeronWhite - November 27th, 2021


Now this isn't a mouse, an elephant at least xD

Take a look at a new blue small menu with size settings. Also you can see the Neron Editor on the left


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2

Posted by NeronWhite - November 25th, 2021


That seems to be a lot of exp. points to me


2

Posted by NeronWhite - November 24th, 2021


Today I worked on Neron Editor to (show off) be able to control my game even on NewGrounds (and give the Chosen ones this ability, too). I could have made it into keys on keybord, but I already did it (yeah in v3.1 you can press some keys to control some stuff, might tell about that later), and I wanted to clear space for the buttons, which will be helpful for you to complete puzzles, quick switching between levels, etc (most will be done in v3.2). Neron Editor looks visually like menu, so in my videos you wouldn't be confused what I'm doing to the game settings rn.


Also, new puzzle was already added and I will be doing testing of it. Puzzle 8 will be more difficult, thinking how exactly.


Show-variable system is doing ok, you can now not use scratch variables but custom sprites to see 4 stats:

Your Xp, times people played, times you played, your fails. Also all this stuff requires fixing Keyboard Mode and fixing button bugs.


v3.2 won't be released in November, I guess, maybe for Christmas?


That's all for now!


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2

Posted by NeronWhite - November 20th, 2021


Heeeello? I think I've created quite many social media accounts but yeah here are the list of what you can follow if you're interested (from the most important to the least):

  • Discord server - I talk there a lot :)
  • NG Blog (here!) - general random news, most related to my game development
  • YouTube channel - SafeCrack! and GD videos
  • Scratch account - play some stuff I don't want or afraid (?) to post on NG
  • GD account - I often make posts or levels there, and I have tons of comments on other people's levels
  • NG posts - okay, if you are reading my BBS, you might be a stalker xD

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Posted by NeronWhite - November 11th, 2021


Make sure to read the latest post update!


Okay, so now I have 1 game, which 4 versions are uploaded here, on NG. I honestly don't know in which way they will be: same, or taking some updates. The maximum I can do is to update them on scratch by fixing bugs. What I actually want to do, is to keep these games on NewGrounds, as memories. I'm sure v3.1 will receive small updates even after v3.2 comes out.


Edit November 16th: OK, now NG and Itch versions have received a tiny update. Scratch hasn't yet. So basically right Scratch will be updated too soon. And, ACTUALLY, all versions will keep receiving updates on fixing bugs. Itch version gets them, as always, NG and Scracth versions are new projects, uploaded to accounts.


Edit November 18th: Scratch version updated.

And, ACTUALLY, all versions will keep receiving updates on fixing bugs.

Also all the versions maybe will have some sprites changed, and Manual and Tutorial Mode updated.


Edit December 10th: v2.6 on NewGrounds... will be probably unpublished. It's just something I uploaded because I wanted to, not being aware it looked... um... undone. It will stay on Scratch tho.


Edit December 28th: NG Moderation team asked me to unpublish the older versions. I plan to put them as additions to the itch.io version. They'll stay on Scratch anyway!

Also, I still plan to upload new versions, but remove the older one once the new passes judgement (as the moderator recommended). No worries fellas, you'll still be able to play older games :)


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4

Posted by NeronWhite - November 8th, 2021


Hello. Yesterday I worked on new Show-Variable system, using some math. So basically yeah there are some new displayers, that will display the variable you choose.

Also, just for myself I did a little "Neron editor". Maybe one day I'll tell you what it does


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